Fairy tale games for elementary school. Fairy tale games for elementary school Multiple ways to play

Tasks:

Ø activation of cognitive interest;

Ø development of communication;

Ø creation of conditions for creative self-expression;

Ø development of memory, thinking, imagination, attention;

Ø formation of leadership qualities, organizational skills, mastering the roles of a presenter, assistant, dispatcher, jury member, etc.;

Ø constructive communication within a social group;

Ø creation of a positive psychological climate in the team.

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Educator: Grishchenko E.S.

Games and exercises with fairy tales.

Tasks:

  • activation of cognitive interest;
  • development of communication;
  • creation of conditions for creative self-expression;
  • development of memory, thinking, imagination, attention;
  • formation of leadership qualities, organizational skills, mastering the roles of a presenter, assistant, dispatcher, jury member, etc.;
  • constructive communication within a social group;
  • creation of a positive psychological climate in the team.

"Guess the name of the story"

All participants take turns throwing the ball to each other and name the first syllable or word of the conceived fairy tale. The one who caught the ball pronounces the full name of the tale: Sivka…….Konek…….Frost……Geese…….Red…….

« Name a fairy tale character with an unusual appearance.

Serpent Gorynych (fire-breathing head)

Cheburashka (large flattened ears)

Mermaid (tail instead of legs)

Malvina (blue hair)

"What's extra"
The facilitator names a few words that are found in the conceived fairy tale, one of which does not relate to its content.
Fox, hare, hut, palace, dog, rooster. "Fox and Hare"
Grandfather, grandmother, granddaughter, turnip, cucumber. "Turnip"

"Recognize the fairy-tale hero by facial expressions and gestures"

"Picture the fairy tale with a symbol"
Each participant conceives a fairy tale and depicts it graphically on a sheet.
- "Two greedy bear cubs";

- "Three Bears";

- "The wolf and the seven Young goats".

"Fairytale nonsense"
Having agreed on the choice of a fairy tale, the participants in the game distribute roles among themselves. Each character is assigned a duty phrase, which he pronounces every time in the course of the story.
Turnip - "Wow!"
Grandfather - "I'll show you!"
Grandmother - "To you!"
Granddaughter - "Cool!"
Bug - "Now I'll sing!"
Cat - "Bubble gumm!"
Mouse - "Come out you mean coward"
The narrator begins to tell the story, gradually picking up the pace.

"Shifters"
Decipher the names of fairy tales and books.
1. Fox and six chickens - "Wolf and seven kids"
2.King under the beans - "The Princess and the Pea"
3. Dog wreck - "Cat's House"
4. Turkey ducks - "Geese - swans"
5. Dressed servant - "Naked King"
6. Falling wooden general - "Steady Tin Soldier"
7. Dog without sandals - "Puss in Boots"
8. Seven thin people - "Three fat men"
9. Razvalyukha - "Teremok", etc.

"Complete the name"
Koshchey…….
Elena….
Vasilisa….
Sister….
Boy…….etc.

"Answer with one word"
Baba Yaga's method of transportation - stupa
In fairy tales, this is the name of the fox - gossip
The pride of Marya beauty - braid
Ivanushka's sister - Alyonushka

"Russian tales"

1st option

1. With this subject, Ivan tried to wake up the brothers - R pointer
2. This bird sometimes turned into a crooked girl -
At dot
3. On which river did Ivan fight the miracle yud? -
WITH currant
4. Nickname of the fairy horse -
WITH willow
5. Many fairy tales cannot do without this animal -
TO he
6. Dwelling of Baba Yaga -
AND zbushka
7. The name of the fairy-tale hero -
E grinding
2nd option
1. The subject, thanks to which the prince found himself a wife? -
WITH trill
2. What was the bear carrying the girl with pies in? -
TO orob
3. Sister Ivanushka -
A lenushka
4. The cockerel choked on this -
W ernyshko
5. Dishes from which the crane fed the fox? -
TO uvshin
6. Male name in fairy tales -
and van

"Amazing Transformations"
INwho were transformed or bewitched by fairy tale characters?
- Prince Gvidon from the fairy tale "The Tale of Tsar Saltan" - into a mosquito, a fly, a bumblebee.
- The giant in the fairy tale "Puss in Boots" - in a lion, a mouse.
- Eleven brothers - princes in "Wild Swans" - swans.
- The monster in the "Scarlet Flower" - In the prince.

"Extraordinary Journeys"
On whom or what did fairy-tale heroes make extraordinary journeys?
For honey Winnie the Pooh? - on the air balloon.
To Africa Dr. Aibolit? - On the ship.
On the roof Malysh - on Carlson.

« Fairy Spells»
Who spoke such fabulous words?
At the behest of the pike, at my will. (Emelya)
One, two, three, pot, cook. (Girl)
Sim, sim, open the door! (Ali - Baba)

"Who is who"
Moidodyr - washbasin; Uncle Fedor is a boy; Kaa - boa constrictor; Scarecrow - straw scarecrow, etc.

« Multi-colored answers»
What word should be put in place of the ellipsis?
Little Red Riding Hood
Blue Beard
Blue…. Bird
Blue…..birds
Black…….chicken
White…….poodle
Yellow…..fog
gray ... .. Neck.

"Friends and Girlfriends"
Which of the literary characters were friends?
Cards: Mowgli; Cipollino; Baby; Winnie the Pooh; Gerda; Crocodile Gena; Marquis Barabas; Ellie; Dunno; Olya.
Answers:
1. Bagheera, Baloo, Kaa (Mowgli).
2. Cherry, Radish (Adventures of Cipollino).
3. Carlson.
4. Piglet, Eeyore - Eeyore, Rabbit.
5. Kai.
6. Cheburashka, Galya.
7. Puss in boots.
8. Totoshka, Scarecrow, Tin Woodman, cowardly Lion.
9. Gunka, Znayka, Grumpy, Silent, Avoska, Neboska, Cog, Shpuntik, Confusion, Tube, Pilyulkin, Donut, Syrupchik, Toropyzhka.
10. Yalo.

« With and without hints
for the correct answer - 3 points
with one hint - 2 points
with two - 1 point
1. To have a good lunch, this vile deceiver pretended to be a kind old woman:
- in a cap, glasses and under a blanket it was difficult to recognize him;
- the girl was surprised why her grandmother had such big teeth.
2. The good girl had to lie to break free:
- the one who did not let her in, he himself brought her home, suspecting nothing;
- if he knew that he was not carrying pies, the dogs in the village would not have beaten him.
3. Small merchants - liars said that their goods are magical:
- even the king believed it;
- but if he had not believed, he would not have appeared before the people in the most ridiculous form that one can imagine.
4. This liar knows many ways to get her way, one of them is flattery:
- stupid bird, believed her;
- to miss your cheese - it's a shame.
5. These insidious women deceived the king, saying such things that it’s scary to imagine:
- that's why he saw his son for the first time after many years;
- they themselves should be pitched in a barrel and allowed to swim in the sea - the ocean.
6. This liar helped his master a lot by giving him a new name:
-having got the owner a real castle and good clothes, he turned him into a worthy groom for the princess;
- but the fact that he walked in boots was very surprising to passers-by.
7. To turn her life into a fairy tale, this liar claimed that an unusual piece of crystal belongs to her:
- but it could not belong to her, because it does not fit her;
- this crystal thing was dropped by the hostess when she ran home.
8. This cunning liar was able to change his voice:
- the children did not immediately believe that their mother had come;
-out of seven children, one remained, who told the goat what happened.
9. This liar came up with the idea of ​​pretending to be deaf:
- stupid kruglyashek sang songs to her;
- when he sat down on her tongue, it remained only to swallow it.
10. Two sisters wished the third only good, so they moved the clock back an hour:
- they did not know that the sister was not at all afraid of the monster;
- but if she had asked her father to bring her new outfits, she would not have found her prince.
11. This tiny liar appropriated the whole invention:
- himself - he didn’t know anything, so he always got into funny stories;
- then everyone found out that balloon he didn't invent it at all.

Blitz contest "Trick questions"
questions:
1. Cinderella slipper simple or gold?
2. How many people pulled the turnip? - three
3. Did the bun have a bow or tie around its neck?
4. How many kids did the wolf eat in the fairy tale "The Wolf and the Seven Kids"?
5. Masha used to say: “I sit high, I look far away.” Where did she climb: on a tall tree or on the roof of a house?
6. On what occasion did Mukha Tsokotukha gather guests: a name day or a wedding?
7. What did Cinderella's carriage turn into: a pumpkin or a swede?
8. Is Malvina blonde or brunette?
9. What did the old man ask for the goldfish when he caught it for the first time?
10. Did Little Red Riding Hood wear a wreath of daisies or dandelions?
11. Balloon, which Piglet gave to Donkey, looked like a ball or a sun?
12. What does the clock show when it strikes 13 times? - it's time for repairs
13. What did Fly - Tsokotuha find when she walked across the field: a samovar or a kettle?
14. How many grains did Thumbelina eat a day when she lived with a mole?
15. Whose daughter did Morozko give a dowry: an old man or an old woman?
17. When Pinocchio received the golden key, did Barmaley try to take it away?
18. How did Emelya carry firewood on the stove: in bundles or loose?
19. Who did Shapoklyak drive on a string - a cat or a dog?
20. Where did the bump hit the bear?

"The box is a mystery"
1. Are the items hidden in the box that the girl brought from the forest in winter to please the wayward princess and stepmother with her daughter? - Snowdrops.
2. Here is the thing that the crocodile ate. - Washcloth.
3. With the help of this item, you can make a variety of things, or you can kill the villain. - Needle.
4. With this item main character found his happiness - a wise wife who was bewitched - Arrow.
5. A toy that was given a very funny name because it fell off the table. - Cheburashka.
6. In the box is something that indicates the path - the path not only to Ivan - Tsarevich, but also to one mythical hero of Ancient Greece. - A ball of thread or Ariadne's thread.

"blots"
Material: A large sheet of paper, paint, a glass of water.
“There is an unusual city in the magical land. Dragon Fear - The fight turned all the inhabitants of the city into multi-colored clouds. From time to time in the city it's raining, and droplets different colors fall to the ground. It is necessary to "revive these droplets." Children are invited to draw more paint on the brush and drip onto the sheet. “The shapeless spot needs to be painted over so that it is clear what it looks like.”

"Composing a fairy tale using individual words"
Material:a set of words or their symbols (for example: sun, river, wind, rain)

"Game "Colored Tales"
Come up with a pink or green fairy tale.

" If…"
Children are invited to dream up on a wide variety of topics: “If I became invisible” - why would I use this property. “If suddenly the toys come to life and talk” - what they can tell about.

"Inventors"
It is based on the method of focal objects, the essence of which is to transfer the qualities of various objects to the initially selected object. For example: you need to come up with an unusual chair. Children are invited to name two or three words that have absolutely nothing to do with the chair, for example, “cat” and “Book”, for which it is necessary to select 3-5 quality characteristics. The cat is affectionate, fluffy, multi-colored; the book is an interesting adventure, thick.
Then proceed to the main part of the game - inventing a new chair.

According to the fairy tale "Geese - swans" "Hut on chicken legs"
Lay out a hut on chicken legs from counting sticks according to the model or from memory.

"Goose"
The goose is drawn in the cells. Draw the same.

« Kisselnye shores»
In a fairy tale, a milky river flowed among the jelly banks. And what kind of jelly can be prepared from berries and fruits? From raspberries? From cherry?
Fill the jar (draw) with jelly: hatch as shown by the arrows. Color all the berries and fruits drawn.

"Dress the kids right"
Pick up pictures with clothes, shoes, hats.
Task: what clothes, shoes, hats are the children wearing?

"Portrait of Baba Yaga"
Paintings with fragments: faces; Hair; eyes and eyebrows; noses.
Describe the portrait of Baba Yaga according to the scheme: what face? What hair? What eyes? What nose?

References:

  1. M.S. Kogan "Game Pantry" - 3rd ed., - Novosibirsk: Sib. Univ. Publishing house, 2007 - 238s.
  2. Games, puzzles, riddles for preschoolers. popular guide for parents and educators / comp. T. I. Lingo - Yaroslavl: Academy of Development: Academy Holding, 2003. - 208p.

Interesting educational games, quiz games and competitions for younger students on the knowledge of fairy tales.

The game "Tales. Fairy tales. Fairy tales"

Complete the name. A game for warming up, including children in a game situation. The host calls the first word of the name of the fairy-tale hero, and the children continue in unison. Whose choir is more friendly and without mistakes, that team wins.

Koschey - Immortal

Elena - beautiful

Vasilisa - beautiful

Sister - Alyonushka

Boy - c-finger

Finist - Clear Falcon

Ivan - prince

Brother - Ivanushka

Serpent - Gorynych

Andrey - shooter

Nikita - Kozhemyak

Tiny - Khavroshechka

Answer in one word. Questions are quickly asked to each player or team. Thinking time - 1-2. seconds. Whoever gives the most correct answers wins.

Baba Yaga's way of moving. (Mortar)

This is sometimes called a fox in fairy tales. (Gossip)

Favorite book Pinocchio. (ABC)

The pride of Marya-beauty. (Scythe)

Ivanushka's sister. (Alyonushka)

What was Piero's fiancee's name? (Malvina)

The fabulous name of the magic tablecloth. (Self-assembly)

Which of the inhabitants of the swamp became the wife of the prince? (Frog)

The name of a boy who was carried away by wild swans. (Ivanushka)

Whose death was at the end of the needle? (At Koshchei)

What has the ugly duckling become? (Into the swan)

The fruit that poisoned the princess? (Apple)

Which of the heroes of the Russian folk tale was bakery product? (Kolobok)

What city did Dunno live in? (In Flower)

Who helped pull out the turnip? (mouse)

What delicacy did Carlson prefer? (Jam)

Where did Dunno fly? (To the moon)

Game "Russian fairy tales"

The players are divided into three teams (according to the number of options), to which the leader asks questions in turn. Answers are written on a piece of paper in a column. The team that first read the encrypted word by the initial letters of the answers becomes the winner.

Questions

Option 1

Ivan tried to wake up his brothers with this object.

This bird sometimes turned into a crooked girl.

On which river did Ivan fight Chud-Yud?

Nickname of the fairy horse.

Most fairy tales cannot do without this pet.

Residence of Baba Yaga.

The name of a fairy tale character.

Option 2

The name of the girl from the fairy tale "About rejuvenating apples and living water."

Five tried to eat him, but the sixth succeeded.

Ivanushka's sister.

A reptile with three or more heads.

A fairy tale hero whose death is in an egg.

Male name in fairy tales.

Option 3

The object thanks to which the prince found himself a wife.

In what did the bear carry the girl along with the pies?

The name of the hero who found "that, I don't know what."

This choked the cockerel.

Dishes from which the crane fed the fox.

At its tip is the death of a fairy-tale hero.

Answers

Option 1

R pointer

At dot

WITH currant

WITH willow

TO he

AND zbushka

E grinding

Option 2

WITH foreigner

TO olobok

A lenushka

W May

TO osha

AND van

Option 3

WITH trill

TO orob

A ndrey

W ernyshko

TO uvshin

AND gla

Game "Amazing Transformations"

The team or players answer the host’s question “Who did the fairy-tale characters turn into or bewitched into?” for a certain time.

Prince Gvidon from A. Pushkin's fairy tale "The Tale of Tsar Saltan, his glorious and mighty son, Prince Gvidon Saltanovich, and the beautiful Swan Princess." (In a mosquito, a fly, a bumblebee)

A cannibal giant from Ch. Perrault's fairy tale "Puss in Boots". (In lion, mouse)

Handsome boy Jacob from W. Gauf's fairy tale "Dwarf Nose". (Into a rabbit)

Eleven brothers-princes from the tale of G.-Kh. Andersen "Wild Swans". (In swans)

The monster from the fairy tale by S. Aksakov " The Scarlet Flower". (into the prince)

Shorty Leaf from N. Nosov's book "Dunno in the Sunny City". (Into a donkey)

Caliph of Baghdad Hasid from the tale of V. Gauf "Caliph-stork". (Into a stork)

Two brothers from the book by E. Schwartz "Two Maples". (In maples)

Zhenya Bogorad from L. Lagin's story "Old Man Hottabych". (into the old man)

Donkeys Brykun, Pegasik and Caligula from N. Nosov's story "Dunno in the Sunny City". (in shorties)

Game "Extraordinary Journeys"

The team or player is responsible for a certain time to the host's question: "On what or on whom did the fairy-tale heroes make an extraordinary journey?".

To the magical land of Ellie and Uncle Charlie from A. Volkov's book "Ourfin Deuce and His Wooden Soldiers". (On a land ship)

Around the world Captain Vrungel, Lom and Fuchs from A. Nekrasov's book "The Adventures of Captain Vrungel". (On the yacht "Trouble")

To India for Zhenya Bogorad, the old man Hottabych and Volka from the fairy tale story by L. Lagin "Old Man Hottabych". (On the flying carpet)

For honey Winnie the Pooh from A. Milne's fairy tale "Winnie the Pooh and all-all-all". (on a balloon)

Baron Munchausen from the book by E. Raspe "The Adventures of Baron Munchausen" to the camp of the Turkish army. (On the core)

To the Moon Dunno and Donut from N. Nosov's book Dunno on the Moon. (on a rocket)

From a mole's hole to warmer climes Thumbelina from the fairy tale by G.-Kh. Andersen "Thumbelina". (on a swallow)

To Africa Dr. Aibolit and his friends from K. Chukovsky's book "Doctor Aibolit". (On the ship)

From the railway station to the village of Prostokvashino, Uncle Fyodor and his friends from the book by E. Uspensky "Uncle Fyodor, the dog and the cat." (on a tractor)

On the roof A kid from A. Lindgren's fairy tale "Carlson, who lives on the roof." (on Carlson)

Game "Fairytale Spells"

The team or player is responsible for a certain time to the host's question: "Who said such magic words?".

At the behest of the pike, at my will. - Emepya (Russian folk tale "By the Pike")

Sivka-burka, prophetic kaurka! Stand before me like a leaf before grass. - Ivanushka the Fool (Russian folk tale "Sivka-Burka")

Sim-sim, open the door! - Ali Baba (Arabic tale "Ali Baba and the 40 thieves")

Fly, fly, petal, through the west to the east, through the north, through the south, return, making a circle. As soon as you touch the ground - in my opinion they led. — Zhenya (V. Kataev "Flower-seven-flower")

One two Three. Pot, cook! - Girl (Brothers Grimm "Pot of Porridge")

Kara-baras. - Moidodyr (K. Chukovsky "Moidodyr")

Mutabor. - Caliph (V. Gauf "Caliph-stork")

Bambara, chufara, loriki, eriki, pickup, trikapu, skoriki, moriki. - Bastinda (A. Volkov "The Wizard of the Emerald City")

Crex, peck, fex. - Pinocchio (A. Tolstoy "The Golden Key, or the Adventures of Pinocchio")

Stand in front of me, like a mouse in front of a mountain, like a snowflake in front of a cloud, like a step in front of a steep, like a star in front of the moon. Burum-Shurum, Shalty-Balty. Who are you? Who am I? Was - I, became - you. —Niels (S. Lagerlöf “The Wonderful Journey of Niels with Wild Geese”)

Game "Who's Who?"

The team or player is responsible for a certain time to the host's question: "Who is who from the literary characters?".

Moidodyr. - Washbasin (K. Chukovsky "Moydodyr")

Uncle Fedor. - Boy (E. Uspensky "Uncle Fedor, a dog and a cat")

Push-Pull. - "Horse" with two heads (K. Chukovsky "Doctor Aibolit")

Quinbus-Flestrin - Man of Horus. - Gulliver (J. Swift "Lemuel Gulliver's Journey to some distant countries of the world, first a surgeon, and then the captain of several ships")

Rikki-tikki-tavi. - Mongoose (R. Kipling "Rikki-Tikki-Tavi")

Mr Nilsson. - Monkey (A. Lindgren "Pippi Longstocking")

Hassan Abdurahman ibn Khottab. —Djinn (L. Lagin "Old Man Hottabych")

Kaa. - Boa constrictor (R. Kipling "Mowgli")

Scarecrow. - Straw scarecrow (A. Volkov "The Wizard of the Emerald City")

Tilly Willy. - Iron giant (A. Volkov "Yellow fog")

The game "Colorful answers"

The team or player is responsible for a certain time to the host's question: "What word should be put instead of the ellipsis?".

Fairy tale Ch. Perrot "Red ..." (Red Hat)

Fairy tale by Ch. Perro "Blue ..." (Beard)

Tale of M. Meterling "Blue ..." (Bird)

The story of V. Oseeva "Blue ..." (Leaves)

Magic story by A. Pogorelsky "Black ..." (Chicken)

The story of A. Kuprin "White ..." (Poodle)

Fairy tale by A. Volkov "Yellow ..." (Fog)

The story of V. Bianki "Gray ..." (Sheika)

The story of V. Bianchi "Orange ..." (The neck)

The game "Friends and girlfriends ..."

Cards with empty columns for answers are copied according to the number of teams. Complete the table within the specified time.

Which of the literary characters were friends ...

Answers

1. Bagheera, Baloo, Kaa (R. Kipling "Mowgli")

2. Cherry, Radish (J. Rodari "The Adventures of Cipollino")

3. Carlson (A. Lindgren "Three stories about the Kid and Carlson")

4. Piglet, Eeyore, Rabbit (A. Milne. "Winnie the Pooh and all-all-all")

5. Kai (G.-H. Andersen "The Snow Queen")

6. Cheburashka, Galya (E. Uspensky "Crocodile Gena and his friends")

7. Puss in Boots (Ch. Perrot "Puss in Boots")

8. Totoshka, Scarecrow, Tin Woodman, Cowardly Lion (A. Volkov "The Wizard of the Emerald City")

9. Gunka, Znayka, Grumpy, Silent, Avoska, Neboska, Cog, Shpuntik, Confusion, Tube, Pilyulkin, Donut, Syropchik, Toropyzhka, Guslya (N. Nosov “The Adventures of Dunno and His Friends”)

10. Yalo (V. Gubarev "The Kingdom of Crooked Mirrors")

The game "With and without a hint ..."

The facilitator asks questions with prompts. For the correct answer after the question, the player receives 3 points, with one hint - 2, with two - 1 point. Who will be the first to guess the characters and score large quantity points, he wins.

Questions

1. To have a good lunch, this vile deceiver pretended to be a kind old woman.

In a cap, in glasses and under a blanket, it was difficult to recognize him.

The girl was surprised why her grandmother had such big teeth.

2. The good girl had to lie to break free.

The one who did not let her in, he himself brought her home, suspecting nothing.

If he knew that he was not carrying pies, the dogs in the village would not have beaten him.

3. Small-time liar merchants claimed their merchandise was magical.

Even the king believed it.

But if he had not believed, he would not have appeared before the people in the most ridiculous form that one can imagine.

4. This liar knows many ways to get her way, and one of them is flattery.

The stupid bird believed her.

Spoiling your cheese is a shame.

5. These insidious women deceived the king, telling him such things that it is terrible to imagine.

That is why only many years later he saw his son for the first time.

They themselves should be pitched into a barrel and allowed to swim in the sea-ocean.

6. This liar helped his master a lot by giving him a new name.

Having obtained a real castle and expensive clothes for the owner, he turned him into a worthy groom for the princess.

But the fact that he walked in boots was very surprising to passers-by.

7. In order to turn her life into a fairy tale, this liar claimed that the unusual piece of crystal belonged to her.

But it could not belong to her, because it does not fit at all.

This crystal thing was dropped by its owner when she ran home.

8. This cunning deceiver was able to change his voice.

The children did not immediately believe that their mother had come.

Of the seven children, only one remained, who told the goat about what had happened.

9. This liar came up with the idea of ​​pretending to be deaf.

The stupid round boy sang songs to her.

When he sat down on her tongue, all that remained was to swallow him.

10. Two sisters wished the third only good. And so the clock was moved back an hour.

They did not know that the sister was not at all afraid of the monster.

But if she had asked her father for new outfits, she would not have found her prince.

11. This tiny liar appropriated the whole invention.

He himself did not know anything, so he always got into funny stories.

Then everyone found out that he did not invent the balloon at all.

Answers

1. Wolf (Ch. Perrot "Little Red Riding Hood")

2. Bear (Russian folk tale "Masha and the Bear")

3. Merchants of the "invisible cloth" (G.-H. Andersen "The Naked King")

4. Fox (I. Krylov's fable "The Crow and the Fox")

5. Weaver with a cook, with a woman-in-law Babarikha (A. Pushkin "The Tale of Tsar Saltan ...")

6. Cat (Ch. Perrot "Puss in Boots")

7. Stepmother's daughter (Ch. Perrot "Cinderella")

8. Wolf (Russian folk tale "The Wolf and the Seven Kids")

9. Fox (Russian folk tale "Kolobok")

10. Older sisters (K. Aksakov "The Scarlet Flower")

11. Dunno (N. Nosov "The Adventures of Dunno and his friends").

Riddles of fairy-tale heroes

The players are divided into two teams. The host reads out the stories of fairy-tale characters about themselves, about their feelings, feelings, etc. The task is to get to know the hero. The team with the most correct answers wins.

Questions

1. “I decided to just travel the world and did not know that everything would turn out like this. I thought everyone was as kind as my Grandma and Grandpa. But it turned out that evil, and cruel, and cunning live in this world ... "

2. “All my life I was afraid of cats. And this time she came: purring, scratching, they say, help. And how can I, a little Mouse, help the Cat? But I see it's not deceiving. I ran out into the field, I see, my help is really needed ... "

3. “I knew it would end like this. Painfully decrepit and old I am, how many years I have been standing in the field. I dreamed, of course, that someone would settle in me ... But there were so many of them that I simply could not stand it and collapsed ... "

4. “Well, this Mouse has a tail! It cannot be compared with either Grandfather's fist or Baba's fist. And this Mouse had to run out at the most inopportune moment. Now everyone would love me. I would lie in the most visible place ... "

5. “I am pleased to be on the head of this girl. She takes care of me. I am always clean. I like to travel with her through the forest, to visit my grandmother. But here's the problem: my mistress is very, very gullible. Because of this, all sorts of troubles happen to her ... "

6. “Honestly, it’s unpleasant when a cat puts you on your feet. He scratched and tore all my insoles. Of course, I understand that all this running around is for the sake of the owner, but it hurts after all ... "

7. “Of course we wouldn't want to let her down. We could fall behind, and the whole story would end there, at the ball. But we have no right to rush or lag behind ... "

8. “It is very harmful for me to be in the water so much ... Thanks to this curious and naughty boy. If not for him and not for the turtle, how much longer would I have lain at the bottom? .. "

9. “She is a good girl. Kind, caring. But you need to know yourself - what you can and cannot do. I’m hot by nature: I warm, burn, melt ... Why was it necessary to jump over me? .. "

10. “Of course, I was ready to fulfill her every wish. After all, her husband saved my life. But in the end I realized: the more you give a person, the more he wants. So these people have to stay with nothing ... "

11. “Do you think it is pleasant for me to live with such a hostess? My problem (or maybe not) is that I can't lie. I always tell her the truth. And because of this, I get it: either she will yell at me, then she will leave me, then she will threaten to break me. But when she is pleased that I am talking, she strokes my hand and looks at me for a long, long time ... "

12. “I survived only thanks to this little fragile girl. She warmed me, fed me, watered me. How wonderful to live! Rejoice in the sun, wind, heat! .. "

Answers

1. Kolobok.

2. Mouse ("Turnip").

3. Teremok.

4. Egg ("Ryaba Hen"),

5. Little Red Riding Hood.

6. Boots ("Puss in Boots").

7. Clock ("Cinderella"),

8. Golden key ("Pinocchio"),

9. Bonfire ("Snow Maiden").

10. Goldfish ("the tale of the fisherman and the fish").

11. Mirror (“the tale of the dead princess and the seven heroes”),

12. Swallow ("Thumbelina"),

Blitz contest "trick questions"

The main thing in the competition is to answer as quickly as possible. More answers per minute guarantees more points.

Questions

1. Cinderella's slipper is simple Or gold?

2. How many people pulled the turnip?

3. Did the bun have a bow or tie around its neck?

4. How many kids did the wolf eat in the fairy tale "The Wolf and the Seven Kids"?

5. Masha used to say: "I sit high, I look far away ...". Where did she climb: on a tall tree or on the roof of a house?

6. On what occasion did the Fly-Tsokotuha gathered guests: a name day or a wedding?

7. What did Cinderella's carriage turn into: a pumpkin or a swede?

8. Is Malvina brunette or blonde?

9. What did the old man ask the Goldfish when he caught it for the first time?

10. Did Little Red Riding Hood wear a wreath of daisies or dandelions?

11. The balloon that Piglet gave to Donkey looked like a ball or a sun?

12. What does the clock show when it strikes 13 times?

13. What did the Fly-Tsokotuha find when she walked across the field: a samovar or a kettle?

14. How many grains did Thumbelina eat a day when she lived with the Mole?

15. Does Kitty Woof bark or yelp?

16. Whose daughter did Morozko give a dowry - an old man or an old woman?

17. When Pinocchio received the golden key, did Barmaley try to take it away?

18. How did Emelya carry firewood on the stove: in bundles or loose?

19. Who did Shapoklyak drive on a string - a cat or a dog?

20. Where did the bump hit the bear?

Answers

1. Not simple and not gold, but crystal.

2. Three, the rest of the animals.

3. There was nothing, since he has no neck.

4. Six, and the seventh hid and told his mother everything.

5. She was sitting in a box behind the back of a bear.

6. Name day. The wedding also took place, but later.

7. In a pumpkin.

8. Malvina is a girl with blue hair.

9. For the first time - nothing.

10. She wore only a red cap.

11. He looked like a green rag.

12. That it's time for them to repair.

13. I found money, and then I bought a samovar at the market.

14. Not at all: she did not begin to live with him at all, but flew away with a swallow.

15. He meows.

16. Starikov.

17. No, since he is from a completely different fairy tale, and Karabas-Barabas was hunting for the key.

18. Firewood went by itself, but they didn’t go on the stove.

19. Rat Lariska.

20. On the forehead (“the lump bounced right into the bear’s forehead ...”).

Game "Mystery Box"

In the box (box) there is a fabulous item (s) that you need to find out by asking a hint question. For the name of the fairy tale and the author, participants receive additional points.

Questions

1. The box contains items that the girl brought from the forest in winter to please the wayward princess and stepmother with her daughter.

2. Here is the thing that the crocodile ate.

3. Using the item inside the box, you can make a variety of things, or you can kill a terrible villain - a character from Russian fairy tales.

4. With the help of the object located here, the main character of the tale found his happiness - a wise wife who was bewitched.

5. Here is a toy that was given a very funny name because it fell off the table. Who is this?

6. In this box there is something that indicates the path-path not only to Ivan Tsarevich, but also to one of the mythical heroes of Ancient Greece.

Answers

1. Snowdrops (S. Marshak "12 months")

2. Washcloth (K. Chukovsky "Moydodyr")

3. Needle (Fairy tale "The Frog Princess")

4. Arrow (Fairy tale "The Frog Princess")

5. Cheburashka (E. Uspensky "Crocodile Gena and his friends")

6. A ball of thread and a thread of Ariadne (The fairy tale "The Frog Princess" and the myth of the Minotaur)

homemade game Storyteller designed for two players. Each of the participants in this game tries on the role of JRR Tolkien and must write The Hobbit before the opponent does.

Here is what he writes about the game

Attention! The photo shows the still unfinished design of the first version of the game. Now I have made a change - instead of 6 chips (pictured), we use 8. The design of the cards has become more functional - instead of one inscription at the bottom, two numbers have appeared - at the top and bottom - it’s more convenient to play. I will not print the second version of the design yet, because. the cardboard ran out at home, and the printer was already “tired” ...

Rules of the game "Storyteller"

Number of players: 2

Time per game: 15 minutes

Game difficulty: low

Mastering: fast

Game set

Playing field - 2 pcs. (per player) - files book1 and book2

Game cards - 60 pcs. - files cards1, cards2, cards3

Game chips - 8 pcs. (they are not here, choose yourself)

How to print

Each file playing field(files book1 and book2) open in Photoshop. We put paper size A4 (i.e. A4 paper size), then select orientation landscape (i.e. landscape orientation) to print the page. Then, in the scaled print size parameter, check the box scale to fit media (to print the maximum size on the page) - I get a scale of 58.23% of the original (height - 20.134 cm, width - 25.679 cm). We print 2 copies. Trim the edges. We glue both pairs with transparent adhesive tape in the middle, we get 2 fields.

Now we print game cards(files cards1, cards2, cards3). Photoshop. We put paper size A4 (i.e. A4 paper size), then select orientation portrait (i.e. portrait orientation) to print the page. Then, in the scaled print size parameter, set 45.59% of the original (height - 23.639 cm, width - 16.082 cm). This is my author's card size. Of course, you can experiment with scale. We print the cards1, cards2 files twice, and the cards3 file once. Rezhem.

We get 60 cards. 12 [sheet 1] + 12 [sheet 1] +12 [sheet 2] +12 [sheet 2] +12 [sheet 3].

How it all began…

One lovely summer day, Professor Tolkien fell asleep in his comfortable armchair. And he dreamed that his reflection in the mirror was trying to finish his story about the glorious hobbit and publish a book before him, the real one. The professor did not like the idea of ​​​​the double and he decided by all means to write a book faster than his reflection! Forward, he told himself, to the table! Write! Write!

Purpose of the game

Each player believes that he is a real Tolkien. His task is to be faster than his opponent and write The Hobbit first. To do this, according to special rules, fill in all the cells of your playing field with playing cards.

Preparing for the game

We print. Rezhem. Each player is given 4 chips (no matter what colors, shapes and sizes) and one playing field - this is a plan for the future story. Each field consists of 19 game cells and one informative one - it does not participate in the game and only reminds you of the order of actions (about the phases of the move). Each player, having received 4 chips, puts them on different playing cells of the OPPOSITE field, not for himself. The dealer also gives out 6 cards to each player. The rest of the cards are stacked face down. We will call this stack - a stack of playing cards.

Game progress

They take turns. Who goes first is determined. Next, to make his turn, the first player must SEQUENTIALLY perform the following actions. First you need to take 1 card from the pile of playing cards (now he has 7 cards in his hand). Now he can use any card from his hand (any of the 7). If a player has cards in his hand that have the words "Give 1-2-3 Cards!" on them, he may (but does not have to) place one such card face up on the table in the place - let's call it - the discard pile of game cards. After that, he draws the number of cards indicated on the discarded card from his opponent's hand and adds them to his hand. There is one nuance - see point number 3 of the "Features of the game" section.

All other game cards besides the cards "Give 1-2-3 cards!" are manuscripts of a particular chapter of a fairy tale. These cards are labeled with the chapter number. After the player has carried out the withdrawal phase (and he could skip it) of cards from the opponent’s hand, he can put ANY manuscript card in his hand on the corresponding cell of his playing field, on which there is a chip (it was placed at the beginning of the game by your opponent). The number indicated on such a card must match the number of the chapter of a particular cell with a chip. Because on the entire playing field of one player there are 4 opponent's chips, the walker has 4 possible options placement of manuscript maps. If he has the appropriate cards (or 1 card), he chooses and puts ONE of them on the cell he needs with the same number and removes the chip from it on the table, the opponent must IMMEDIATELY put this chip on any other cell of the walker’s field that is not occupied other chips and not occupied by manuscript cards. Now the first player on the playing field again has 4 chips on the "empty" cells.

However, the walking player might not have the right card in his hand. Then he simply skips the phase of laying out cards on the field. After that, the move is considered completed.

So, the sequence of actions during the move is as follows - 1) take one card from the pile, 2) take away cards from the opponent, 3) lay out one manuscript card on the field. Actions 2 and 3 are optional - they are performed as far as possible and desired. In practice, it usually never occurs to anyone to skip these phases if they have the cards they need to play. After one player has performed the specified actions, the turn passes to another player. He does the exact same thing.

If you have few or no cards at all (the opponent has taken everything), then a move may be skipped. To do this, the player declares aloud "I skip the move!" and takes 3 cards from the stack of game cards, but now it is no longer possible to perform any actions in this turn. The turn passes to another player. That is, if you walk normally, you take one card at the beginning of your turn and can use it immediately, when you skip a turn, you take 3 cards and wait for your next move.

End of the game

As already noted, each player strives to cover all 19 cells of his playing field with manuscript cards faster than the opponent. The winner is the player who put the last card on the last free cell with a chip. The game then stops.

The winner is considered the real Tolkien, who was able to surpass the mirror double and curb his inner fears.

Game features

1. As soon as the pile of game cards on the table ends, and all discarded cards migrate to a single discard pile, this discard is shuffled, and the cards are again laid out in one pile face down in the middle of the table. Now this stack can be used as before, but with one caveat. Remember that now the entire pile consists of cards of the form "Give 1-2-3 cards!", so after the formation of a new pile of such cards, it is FORBIDDEN to skip the turn and take 3 cards from it. Each player draws only one card at the start of their turn and may use it when playing their turn.

2. As the cells are filled with manuscript cards, a situation is created when at first there is nowhere to put one chip, then 2, then 3 and, finally, 4 chips. In these situations, the chips are simply removed to the side.

3. You can not use cards "Give 1-2-3 cards!", Which can take away more cards from the opponent than he has in his hand. For example, if he has one card left in his hand, it can only be picked up with the “Give 1 card!” card, “Give 2 cards!” and "Give me 3 cards!" in this case cannot be used. Leave them with you, they will come in handy - you will select the right amount later.

This is not just a game, but a whole range of entertainment created specifically for the development of kids. During the game, they will be able to improve the following skills:

  • Statement of speech
  • Vocabulary increase
  • Fantasy Development
  • Improve your quick wit

Just won't

It only at first glance seems that inventing fairy tales is quite simple and does not require any skills and knowledge. But when you start to try it in practice, there are many questions that need to be answered in board game from the company Alice - Storyteller. Here are just some of the qualities that aspiring writer who wants to become a better writer must have:

  • Talent
  • Imagination and fantasy
  • Perseverance and perseverance
  • Huge amount of free time

By the way, in this game, almost no time is given - you need to give out a story “piping hot”, literally thinking it out on the go. The participant is given several key characters and a couple of minutes to think through the general course of events and the role of each of them in the whole story. Naturally, it is impossible to come up with a competent and logical fairy tale so quickly, which is why it becomes very interesting to watch the Storyteller. A sea of ​​fun, an ocean of joy and endless joy are guaranteed.

Multiple ways to play

The manufacturer offers participants several options for the game, each of which differs in complexity:

  • The participant himself invents the story and chooses the characters himself
  • The participant comes up with a story, and others offer him cards
  • All together the guys come up with a story

That's not all, because if you reveal everything, then there will be no interest.

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