Twister - the rules of the game. Children's educational games, lessons, crafts Twister playing field

The active game "Twister" has conquered the whole world today. Simple rules, minimum required props and maximum fun. Both adults and children can indulge in this fun with equal success. And the best part is that there will be no losers! Only upsetting enough high price game set. How to make a "Twister" with your own hands at home?

"Twister": game description and rules

The main component of the game set is a large field printed on fabric or thick film. In the classic version of the game, there are four rows of colored circles on a white background. The correct order of the circles is: green, yellow, blue, red. Each row has 5-6 circles. Up to 4 players can play the standard Twister at the same time. The sequence of moves is determined using a roulette wheel, which is a dial divided into four sectors with a movable arrow. Each player takes turns in turn. Four sectors are responsible for the limbs (left and right arm, left and right leg), each of them has a color designation of circles. If the roulette wheel stops in the sector of the left foot and points to the red circle, this is the action the player must perform. There are no losers in Twister, since the main goal of the game is to have fun and get to know other participants better. Players must remember that their task is to stand without touching the floor with their elbows. How to make a "Twister" with your own hands at minimal cost?

Making a classic field for "Twister"


Fabric is suitable as the basis for the playing field white color. It is not necessary to specifically buy a piece of matter, any unnecessary light sheet will do. You can also use a thick opaque film. The standard size of the Twister for four players is 150x180 cm. If you want a homemade game to please you for many years, do not be too lazy to process the edges of the material. The playing field must be divided into six equal stripes, placing them along its long side. One strip from each edge must be left empty. The four middle bands are evenly filled with colored circles. As a stencil for circles, you can use a cup or vase of a suitable diameter. The contours of the circles are drawn directly on the field, and then painted over with fabric paint. It is not difficult to make such a "Twister" with your own hands. The most important thing is to dry the field well after applying the paint, and you can start a fun game.

How to make a pocket field for "Twister"?


"Twister" is nice to take with you on a visit and travel. Unfortunately, this is not always convenient, since the sheet-field takes up a lot of space even when folded. Try to make a pocket "Twister" with your own hands, its main advantage is its compactness. To make such a game, you will need colored cardboard and scissors. Cut out 6 circles of green, yellow, blue and red. Before starting the game, they should simply be laid out on the floor in correct sequence. Helpful advice: cardboard circles can be pasted over with transparent tape to increase their durability.

Lucky roulette is the heart of Twister


A do-it-yourself Twister game would be incomplete without a move sequence determinant. As a base for the tape measure, take a sheet of thick cardboard and cut a square out of it. Divide the resulting base into four sectors by drawing two lines crosswise. At the point of their intersection there will be the center of the roulette, in which a movable arrow is installed. Each sector represents one limb: the right arm, left hand, right leg, left leg. Sign these conventions. Draw or glue circles to match the colors of the field. There should be sixteen circles in total, four different in each sector. These elements should be located close to each other. So that, after stopping after rotation, the arrow points to one circle. The roulette pointer is fixed in its center with the possibility of free movement in a circle. You can use an arrow from a broken watch or a child's toy. Also, the pointer can be made independently, for example, cut out of cardboard and fixed with a pushpin.

The game "Twister": we make interesting options with our own hands

The classic "Twister" is able to amuse players of all ages. It will be no less interesting and fun to play various variations of this game. Try to arrange the circles on the field in a random order. You will get a completely new "Twister", which will become more difficult to play even for experienced players. The classic playing field is designed for four players. Those who like to gather in large companies can increase it. In a large "Twister" you can add new colors or repeat a couple of existing rows. You already know how to make a Twister with your own hands at home. Why not experiment with this game at the production stage? Take a bright background color, not white (its shade should be contrasting in comparison with the colors of the circles). If desired, you can change the colors of the circles for the arms and legs or increase their size.


There are many varieties of the game Twister. The usual set of the game includes a canvas with multi-colored circles and a roulette wheel, which shows which hand and leg to bet on which color. We will not paint sheets with you - we will manage with small sacrifices.

How to make a Twister game with your own hands

Production time 10-15 minutes.
Materials:
A set of multi-colored cardboard (4 colors), white cardboard for the cube, glue, adhesive tape, scissors.

Preparation method:

How to play Twister

Classic rules:
The driver rolls the die and, calling the player, says which color to put his foot or hand on. Due to the fact that our version of the Twister is simplified, we suggest rearranging the right and left limbs in turn.

Other games:
Who is faster? you need to run to the circle of the desired color as quickly as possible and stand on it. The circles are one less than the players.
Grab me! at the command of the judge, you need to get to the circle of the desired color as quickly as possible and raise it above you. Moreover, in this game, the judge not only determines the desired color with the help of a cube, but also comes up with how the players will get to the circle: jump on one leg or jump with a rope, just run or walk backwards ...
Salki! players must race to reach the circle of the desired color.

Twister can be played by two, three, or a whole team. In the Guinness Book of Records, the largest game of Twister covered an area of ​​436.6 m² on mats that were connected together.
Wikipedia source:

What is a tweeter?

Twister is an active outdoor game that was created by American inventors in the 60s of the last century. Today, thanks to simple rules And affordable price This game is very popular all over the world. It is allowed to play Twister every man for himself or in teams.

Twister is a classic game with no more than four players.

Game set:

  • A playing field measuring 1.4m by 1.6m on which there are 26 colored circles.
  • A flat tape measure divided into four sectors specifically pointing to the arms and legs. Inside, each sector is divided into colors corresponding to the circles on the field.

The essence of the game

The rules of the game of twister are that, according to the results of the rotation of the roulette, the players set their limbs on colored circles, while not tearing off the already established feet and hands from the surface. The winner is the person who held on and did not fall as a result of the rearrangement of arms and legs on the playing field.

Varieties of the game of twister

The starting version of the game was quite simple and over time has undergone many changes that made Twister more diverse and interesting.

Types of twister:

  • Mega Twister. It is characterized by a huge field and is intended for mass games on the street.
  • "Children's". Colored circles have been replaced with kid-friendly images.
  • "Twister Max". Provides three options for the game "Who is the first", "Catch me", "Talks". This version of the twister is combined with more mobile games.
  • Twister Dance. In a dance twister, all movements are performed to the music, and the movements are indicated by leading DJs.
  • "Twister Wisdom Well". An intelligent version of the game played on the touch screen. Reacting to touch, it creates visual and sound effects.

How to play Twister correctly?

One of the important positive aspects of this game are quite simple rules. The classic version provides the following rules of the game. The maximum number of people is no more than six, and the presence of a leader is also recommended.

Placement of players on the field

2 players stand on opposite sides, occupying two circles different color. If there is a third player, his place is in the center. If the number of people is greater, then each of them is located on opposite sides of the field. Having chosen in turn for each player, the presenter rotates the roulette wheel and announces the commands that have fallen out to move. As a result, over time, players take quite uncomfortable and unstable positions.

You can play Twister on a decreasing basis, or you can play until you get tired of having fun.

Basic rules of the game of twister:

  • Instructions for moving the limbs in colored circles are given exclusively by the leader.
  • If the specified limb is located in the same circle that fell out as a result of spinning the roulette wheel, it moves to another similar element.
  • It is forbidden to change the position of the body, or move around the playing field without the leader's command.
  • With the permission of the host, it is allowed to move for a few seconds, allowing another player to reach the indicated circle. At the same time, it is not allowed to tear off the feet and palms from the canvas.
  • Contact with the playing field of the elbows, knees and other parts of the body is strictly prohibited.
  • In the event that the colored circles that have fallen on the roulette wheel are all occupied, a re-spin is carried out.
  • It is forbidden to set any two limbs in one circle. After agreement with all players, the location of two players on the same colored segment is allowed. If the game takes place between teams, it is allowed to occupy one color circle for the participants of one team.

How to make a twister with your own hands?

If the financial condition does not allow you to purchase this entertaining game, do not despair. With the help of elementary improvised means, you can do it yourself.

For this you will need:

  • A piece of white oilcloth measuring 1.4 m by 1.6 m.
  • Alcohol markers in four colors.
  • Round stencil with a diameter of not more than 25 centimeters.
  • Sheet of cardboard.
  • Scissors.
  • Plastic pointer, bolt and washer.

On a white canvas, colored circles are evenly distributed, which can be drawn with a marker, or they can be cut out of fabric and sewn tightly.

To make a tape measure, it is necessary to divide the cardboard into four sectors, each of which is marked with the hands and feet of the left and right sides. Next, on each of the sectors, draw four multi-colored circles. An arrow is fixed in the center of the tape measure with a bolt. It is not worth tightening the arrow strongly, it is necessary that it rotates freely around its axis.

The game is ready, you can start having fun!

Number of players From 2

Party time From 5 minutes

Game difficulty Light

Skill Development: Sense of humor:)

twister outdoor outdoor game. The conditions of the game are quite simple and interesting. No need to think, remember and portray someone. It is only necessary to fulfill the conditions of the leader!

Purpose of the game

  • Fulfill the conditions of the leader and do not fall on the playing field.

Rules of the game

  • The kit includes: a playing field, as well as a flat square roulette wheel.
    • The playing field is a mat that spreads on the floor. It is made of white polyvinyl chloride material. On its surface there are 4 rows of 6 one-color, large circles of a certain color. Red, yellow, blue, green. Its size is standard.
    • Roulette is a flat board with an arrow. It is divided into 4 sectors, each corresponding to a certain limb (hand or foot). Each sector, into 4 color sections corresponding to the colors of the playing field circles. By rotating the arrow, we get a combination. Example: "left hand, yellow”, “right leg, red color”.
  • Up to 5 people can participate in the game. On the field of 24 circles for the game, more than four people must be free in each color, one at a time, so that you can continue to move around the field.
  • We choose the leader, the one who will manage the roulette and make sure that the players do not violate the rules of the game. The rest of the participants take up starting positions. Two participants play, not taking into account the leader.
  • Players stand at the edge of the field opposite each other.
  • The host spins the roulette wheel and announces the combination in short commands (which limb and what color is the circle). Participants take it in turns. After more than four moves, they are already placed on the field.
  • With each subsequent move, the players rearrange their arm or leg while moving funny and freeze in the most ridiculous poses. One color circle occupies only one participant.
  • If the player gets the same combination of the move in which he is in the next turn, he needs to move the limb to the circle of the same color.
  • If all the remaining circles of this color are occupied, the presenter spins the roulette again. Sometimes at the beginning of the game it happens that one player is on the field with both hands, and the second one has one hand free. For example: “left hand, yellow” falls out first; to the second “left hand, red”; the first "right hand, red"; the second "left hand, blue." The first player has both hands on the field, while the second player has moved only his left hand across the field.
  • When playing in three participants, the first two stand on opposite sides of the field with one foot on the yellow circle, the other on the blue one. The third player is in the middle of the field of red circles.
  • With the participation of four players, respectively, the fourth player in the center of the green.
  • You can break away only when making your move after the leader’s command, or when your body is intertwined with the opponent and this prevents the execution of his move. After moving it, you must return to your point.
  • During the game, you must maintain balance, do not touch the field with any other parts of the body: elbow, knee, buttocks, etc. Only the foot and hand, otherwise you are out of the game.
  • The winner is the one who stands on the field and remains alone.

For two participants in the game, without a leader, there is a difference in the condition of the game.

Two players stand at the edge of the playing field and alternately perform their moves. Half of the moves are assigned by the opponent, and the participant assigns half to himself, voicing them aloud. With a team game of four participants without a leader, two by two, there is a slight difference. Partner players can be in the same color circle at the same time.

website - portal board games, in which we tried to collect the most popular board games, as well as the latest in the gaming industry. The Twister page provides an overview of the game, photos and rules. If you are interested in "Twister", then we recommend that you familiarize yourself with games in other categories with similar characteristics.

This exciting game is perfect for children's holidays and parties, hiking, picnics, and just playing in the yard.

Preparing for the game

  • Lay out the playcloth on a flat surface indoors or outdoors
  • Players take off their shoes (shoes are uncomfortable to play in and can damage the playing field)
  • If you play outdoors, then make sure that the oilcloth does not fly away (you can fix it with your shoes off;))
  • Designate a leader. The host will not participate in the game. Its tasks are the following:
  • Follow the rules
  • spin roulette
  • Announce who is acting and how

Players stand on the game oilcloth in the order indicated below.

Game for 2 players: Players stand on opposite edges of the playing field from each other. Each of them places one foot on the yellow circle and the other on the blue one.

Game for 3 players: Two players stand on opposite sides of the playing field. Each of them places one foot on the yellow circle and the other on the blue one. The third player stands in the center with both feet on the red circles.

How to play Twister?

The host spins the game roulette, naming the color and body part indicated by the arrow. For example: "Right leg, yellow." All players at the same time (there are game options when the Leader calls the player who must change his position) try to follow his instructions, following the following instructions:

  • Each player must try to place the named body part in the free circle of the named color. For our example, each player must place their right foot on the yellow circle.
  • If your named hand or foot is already on the circle of the named color, you should try to move it to another circle of the same color.
  • You can not put more than one part of the body on one circle. If players try to stand on the same circle, *The facilitator must decide which of them was the first
  • You cannot remove your hand or foot from the circle until the Leader has announced a new position. Exception: You can remove your arm or leg from the circle in order to let another player's arm or leg pass, but you must warn the Host in advance
  • Do not lean on knees or elbows
  • If all 6 circles of the same color are occupied, the Host must rotate the game roulette until a free color falls out

Elimination from the game

Any player who falls or touches the mat with his elbow or knee is immediately out of the game. (If you feel that the new position is not possible, or will cause you to fall, you can exit the game yourself).

The last player left in the game is the winner!

Team game in Twister

For a 4-player game, form 2 teams of 2 players each. The teams meet at opposite ends of the mat, standing side by side with each foot on the circle so that all 4 circles are covered.

The rules for team play are the same as for 2 or 3 players, with one exception: members of the same team may place their hands and feet on the same circle.

As soon as the player falls or touches the mat with his elbow or knee, the player's team has lost.

Game for 2 players without host

If there are only 2 players, you can play without using the game roulette. One player names the part of the body, and the other the color of the circle. Players alternate among themselves, alternately naming either a part of the body or the color of the circle. The victory conditions are the same as for a normal game.

Playing Twister for a big campaign

If the campaign is large, then form several teams of two players. Draw a grid, which team plays with which team and hold a Twister tournament! Only the most stubborn and dexterous will win, that is, those who will have the most victories in the team standings!

"Twister" is a mobile game, and the participants themselves will "walk" on the playing field.

"Twister" includes a playing field with multi-colored circles and a roulette wheel. Spread the field on the floor? Now the referee spins the roulette: according to her instructions, the players stand with their hand or foot on a circle of a certain color. The arm or leg placed on the circle cannot be moved or torn off until the next move. Keep balance - you can only touch the field with your palms and feet. Anyone who breaks this rule is out of the game. "Twister" is also a game for speed. Hurry up: the most convenient circle for you may be occupied by another participant. Who was the first - decides the judge.

By the way, you can play "Twister" without a referee. Few people want to stay away, seeing how fun the game is. Participants can take turns inventing tasks.

With each move, "Twister" will tie a company of people playing in a tangled knot! The last player left "standing", after everyone has been hit by loss of balance or uncontrollable laughter, is the winner. Is the winner undecided? Make the task of the players more difficult by folding the Twister field in half.

Try to move to the side of the enemy. You need to move in such a way that his arms and legs are located under or above you.

Briefly about the game

Preparing to play Twister:

  1. Lay the rug face up on a flat surface.
  2. Players take off their shoes and put them aside. If you play outside, you can use shoes to secure the corners of the mat.
  3. Appoint a judge separately. The referee is not a player; during the game, he rotates the top, assigns movements, monitors the game.
  4. Take the position on the mat according to your number in the game as explained below.
    • For 2 players: Players stand on opposite ends of the mat near the word Twister. Place one foot on the yellow circle closest to you and the other on the blue circle. Your opponent should become the same way on their side of the mat.
    • For 3 players: Two players stand opposite each other on opposite sides of the mat near the word Twister. Each of them puts one foot on the yellow circle and the other on the blue circle. The third player becomes facing the center from the edge of the mat, where the red circle is located. He places his feet on two red circles located in the center.

The game itself:

The Referee spins the spinning top and then calls the part of the body and the color that the arrow points to. For example, the facilitator may shout: "Right hand, red." All players must simultaneously attempt to follow these instructions by following the rules:

Each player must place the named body part on the free circle of the color named by the Referee. That is, at the words: "Right hand, red", each player must try to place his right hand on any free red circle.

If your named hand or foot is already on the named circle, you must move it to another circle of the same color.

There cannot be more than one arm or leg on one circle. If two players attempt to place an arm or leg on the same circle, the Referee must decide which player was first. The second player will have to find another circle of the same color.

No foot or hand may be removed from the circle until the Referee has called the next move. Exception: having warned the Referee in advance, it is possible to remove an arm or leg in order to move the other arm or leg to the desired circle.

When all circles of the same color on the field are occupied, the Referee will spin the top until no other colors have been called. Strategy: Try to move to the opponent's side by forcing him to move under or over you to place an arm or leg!

Disqualification:

Any player who falls or touches the playing field with his elbow or knee is out of the game. If you feel that the new position is impossible or you will fall in it, you can drop out of the fight on your own. With two players on the field, the game ends and the one remaining on the field is declared the winner. With three players, after one of them is eliminated, the game continues with two players.

How to win

The last player left on the field is the winner.

Team game

For a game of four, 2 teams of 2 participants are formed in each. Teams stand on opposite corners of the playing field, occupying all 4 circles closest to the TWISTER inscription. Just like in a game with 2 or 3 players, the Referee spins the top and calls the hand or foot and the color of the circle. The game differs only in that players from the same team can occupy the same circle at the same time. As soon as a player falls or touches the field with his elbow or knee, the player's team is out of the game and the other team is the winner.

Game without referee

If there are only 2 players and no Referee. The spinning top can be omitted: one player names a part of the body, the other player names the color of the circle. So in turn the whole game: first, one player names a part of the body (the other player - the color), at the next step - the second player is the part of the body (and the first one names the color). The rest of the rules of the game are the same as with the Referee.

How to make a twister with your own hands and resources

  1. PVC sheet 1.6 m by 2.0 m. Obviously any dense film will do.
  2. 4 sheets per meter of multi-colored self-adhesive tape (blue, green, red and yellow)
  3. Plate.
  4. Scissors.

The manufacturing process is simple to disgrace)

We draw a contour on a self-adhesive plate with a plate, cut it out, glue it onto a PVC film along the thread guides (so that strabismus does not spoil the beauty)

We get 4 rows of 8 circles of blue, yellow, red and green colors.

More description...

Production time 10-15 minutes. Materials: A set of multi-colored cardboard (4 colors), white cardboard for the cube, glue, adhesive tape, scissors.

Preparation method:

  • Download and print the cube. Preferably on cardboard. We pass with the tip of the scissors (along the ruler) along the folds of the cube, fold and glue. You can go through transparent tape for reliability. Download Cube...
  • Cut out 12 circles from cardboard. Four of each color. You can use a cup or an inverted glass as a template. The circles don't have to be big.
  • That's all. The game is ready. Now lay out the circles on the floor, you can in a row, you can in any order and have fun.
  • The field can also be drawn with colored crayons - in the summer on the asphalt or at home on the palace, if you don’t feel sorry for it (before harvesting).
  • Instead of cubes or a tape measure, two free people can be used. One says - color, the other - part of the body. After each move, they change places (the first says - part of the body, the second - color).

Other games on the Twister field

Who is faster?

You need to quickly run to the circle of the desired color and stand on it. The circles are one less than the players.

Grab me!

At the command of the judge, you need to get to the circle of the desired color as quickly as possible and raise it above you. Moreover, in this game, the judge not only determines the desired color with the help of a cube, but also comes up with how the players will get to the circle: jump on one leg or jump with a rope, just run or walk backwards ...

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