How to play Russian checkers step by step: rules for beginners. How to play Russian checkers step by step: rules for beginners Playing corners on a chessboard rules

To entertain children, especially schoolchildren in their free time, there are many entertainments and games.

Board games are popular, among them one can note the game of Russian checkers. Before you start playing it correctly, you need to learn its basic rules.

It is allowed to play it for children and adults with different age categories, an important stage is the study and understanding of the essence of the game. It will be more useful for children to start training from the age of 5.

The board game helps children:

  • Train your memory.
  • Develop mental abilities and skills.
  • Develop logic and thinking.
  • Strengthen math skills.
  • Develops perseverance.

It is important to note! It is allowed to play checkers (the rules are the same in many games) even at preschool age in order to develop the skills that are needed at school.

It is the most educational game among many others.

You will need the following accessories to play:

  1. Game board consisting of 64 squares, half black and white.
  2. Game pieces total 24 pieces. For each player, drops out, 12 pieces.
  3. 2 players take part in the new game.
  4. The main purpose of entertainment is to win.

Winnings are counted if the players do not have any chips left. Or the player himself recognizes the loss. It can be a draw if both players cannot win.

Let us briefly consider the basic rules for playing checkers for beginners:

  1. The game board is placed between two players in the correct position to dark field was on the left.
  2. Which chips will be awarded is determined by drawing lots.
  3. You need to arrange them on the corresponding colors, in total you get 3 horizontal rows.
  4. The right of the first move is given to children who have white chips.
  5. Moves must be made diagonally to a free cell.
  6. There are simple pawns and kings in the game. Ordinary ones are able to hit and walk through 1 cell of their color. It is worth remembering how the lady walks. She walks and hits diagonally, for a different number of cells.
  7. Those who have reached the last upper cell are recognized as queens, they are turned over and recognized as queens.
  8. Simple pawns can be pushed back and forth, after which they are removed from the board.

It is important to note! Many doubt whether it is necessary to beat the opponent's checker. Necessarily, this phenomenon serves as a prerequisite.

The opponent deliberately substitutes his chip in order to quickly get to the very top and get a king.

For beginners, there are basic conditions:

  • Moves must be made in turn.
  • The move is considered completed after the participant removes his hands from the field.
  • The participant must walk after touching the chip.
  • It is not allowed to move objects on the playing field.

Checkers rules for beginners

You can play checkers in a variety of games, giveaway, Russian checkers, Japanese, as well as corners. They are considered the most ancient board game.

2 opposing players take part in it. The goal of the game is to move your checkers to the place of the opponent.

In every fun there are basic conditions. Consider the basic rules of the game in the corners of checkers:

  1. A board is placed between two people in the correct position. The participant chooses the color of the checkers.
  2. The player must place a house of checkers. One puts up at the top of the board on the right, and the second participant at the bottom left.
  3. The house is built in the form of a rectangle, 4 checkers are placed in length, 3 pieces in height.
  4. With the help of horizontal and vertical movements of checkers, the opponent must build moves for himself in order to quickly move all the components to the opponent's place.
  5. It is allowed to jump over one, two or three checkers. You can stop the moves at any time.
  1. One of the participants was the first to transfer all the checkers to the opposite place of the opponent.
  2. The opponent has made more than 40 moves, and there are unremoved chips on his main field.
  3. After 40 moves, the participant returned the chip to its main place.

Many beginners do not know what can and cannot be done in the game corners. You cannot make asymmetrical moves.

You can jump vertically and horizontally. It is allowed to walk once, but make several jumps on empty cells.

Important to remember! In order to quickly learn how to play corners for children, you need to train regularly, as well as learn the basic rules and purpose of the game.

Rules for playing Chapaev checkers

Available board game checkers "Chapaev", which appeared and was the most common in ancient times. This entertainment got its name in honor of the war hero in the Soviet Union.

For fun, a chessboard and a set of checkers, which consists of 12 white and 12 black pieces, were used.

For the first time fun appeared in Egypt. And only in the 19th century such tournaments were held in Russia.

Consider step by step, the rules of the game in Chapaev:

  1. Each side must arrange the checkers in horizontal rows, 8 pieces in each row.
  2. The opponent must click on the chips to knock everything out of the opponent.
  3. The end of the game will be considered when all the figures are knocked out from the opponent.
  4. The opponent starts the move after one participant loses his piece, or cannot knock out someone else's.
  5. The player who was the first to knock out all the chips from the opponent moves one row higher in the second round.

For Soviet fun can be used different kinds checkers. They are:

  • Classic.
  • International.
  • American.
  • Italian.
  • Canadian.
  • Brazilian.

All species are similar to each other.

To compare their specific characteristics, the table will help us:

To achieve the desired success in any interesting entertainment, special attention is required to the basic rules of the game. Knowledge and skill come only after long training, thinking and development of tactics.

Useful video

The game of Corners can be roughly divided into four stages: debut, beginning of the game, middle and building a house. Let's take a closer look at what each stage is.

Debut

An opening is a certain, thought out in advance, combination of moves at the very beginning of the game. Usually the opening consists of 5-7 moves, but it can be 10-15 moves depending on the situation. What should you try to do during the debut? Get out of your house as soon as possible large quantity checkers and advance them as close as possible to the center of the board, which is the most strategic important place playing field. By taking this place first, you will create an obstacle to your opponent. After it becomes impossible to follow thoughtful combinations, the main game begins.

Beginning of the game

Now you have to carefully think through each move. At this stage, you need to solve the same tasks as in the opening: try to bring the checkers that are still in your home to the center of the field, occupy as many squares as possible there and, of course, prevent the opponent from doing the same. Our advice: place your checkers in such a way that the opponent could not "jump" over them.

mid game

In order to play Corners and always win, build the middle of the game correctly. Try to avoid the appearance of empty cells between your checkers, do not let the enemy penetrate your territory. Your checkers should act as a kind of barrier for the opponent, and if there is a gap in this barrier, try to fill it with another checker as soon as possible. Let the enemy bypass your barrier, and at this time you take the place of his failed checkers. Your checkers should ideally move in a group, do not allow them to "scatter" all over the field. Most likely, your opponent will also try to take the center position, so you can move a little higher or lower than the center of the field, the main thing is not to "scatter"!

End of the game

The game ends with building a house. You can use different options constructions: either immediately move the checkers along the black roads, or first move some of the checkers along the white roads, and then rebuild them on the upper black one. It all depends on the situation that has developed on the playing field.

Those who love the Corners game will definitely like it in our LuckForFree Free Game Club. Here you will find several varieties of this popular board game.

TRIAL GAME
without registering

Game Corners is an ancient Russian desktop logical Java script for two people. This checkers game is a derivative of the more ancient halma game. The game takes place on a regular chessboard with a size of 8 by 8 cells. Checkers are located in the house, it has the size of a rectangle 3 by 4.

Rules of the game: Players take turns with their pieces. Yours are white checkers. Computer checkers are black. The goal of the game is to rearrange all your game checkers to the opponent's house. That is, you need to be the first to move your checkers into place of your opponent's chips on the squares in the rectangle from e6 to h8 for you.

And the computer wants to build its house in a rectangular space from a1 to d3. The winner is the player who can be the first to build his house in the opposite corner of the board. The game has a draw strategy - to make symmetrical moves. It is symmetry that cannot translate the corners into the rank of sports games (chess and checkers).

Each player can only move 1 (one) checker per move. You can make two types of moves: move your chip one cell in any direction or jump over the chips for any possible number of cells. Jumps can be multiple, and you can stop a multiple move at any time. Each jump is performed through one of your own or someone else's checker to an empty cell. You can jump vertically and horizontally.

In order to make a move, click on the checker of your choice, which will make a move (it will acquire yellow), and then on the cell where you plan to go. The computer reports its own and your moves, as well as problems that arise (for example, you are trying to make an illegal move) in a text box below the board. To cancel the move, click on the checker again if you change your mind about moving it.

End game corners

The game is considered over when the following conditions are met:

1) You won the game if you moved all your checkers to the opponent's house before the second opposing side.

2) A player has lost if he has several of his checkers in his home and has already made more than 40 moves.

3) The player lost if he brought his checker back to his home after 40 moves.

What are rules 2 and 3 for? Obviously so that the player does not try to block the fields of his house.

After the end of the game, the computer reports its result and the total score of the current game. You can view the total score by clicking the "Results" button. The computer intelligence of the program begins to think really only at the end of the game, since it is difficult to organize recursive enumeration in JavaScript. The game was developed in 2002.

On a chessboard in a cell, 8 by 8 cells in size, you can play not only chess and checkers. There are many more games that will help you spend your free time fun and usefully.

One of them is the game Corners. Children can play it, starting from 3-4 years old.

Players line up checkers in the left corner (each on his own side) of the chessboard. This place is called HOUSE.

You can play with 9 checkers, lining them up in a square three by three cells.

You can use not 9, but 10 checkers, building triangles from them.

You can use more checkers by building the original HOUSE with a rectangle three by four or four by three. Or even a four by four square. But a large number of checkers creates "pandemonium" and the game drags on for a long time.

Purpose of the game

The goal of the game is to rebuild the checkers in such a way that the enemy can occupy all the cells of his HOUSE with his checkers faster.

Basic rules of the game.

In one move, you can rearrange only one checker.

You can only move horizontally or vertically (right, left, up, down) by one cell.

You can also jump over your own and other people's checkers.

The number of jumps can be any. The main rule is that each jump is made only through one checker. Two adjacent checkers cannot be jumped over. Here in this picture jump from the cage c1 in a cage g7 can be done in one step.

"Must move" rule. If one of the players has taken all his checkers out of his HOUSE, the second player is obliged to make moves only with those checkers that he has not yet taken out of his HOUSE. This rule prevents the deliberate blockade of the opponent's checkers.

"Forbidden strategy" is copying all the moves of the opponent. Naturally, in this case the game ends in a draw.

The winner is the one who first occupied all the cells of the opponent's HOUSE with his checkers.

In this picture, Black has won with a clear advantage!

As in any game of chance, in the corners there is an opportunity to play not only for winning or losing, but also for the account. When playing for an account (prizes, bonuses), the losing player ends the game by making moves and counting them. How many moves are needed to transfer all the checkers to the house, so many points he lost.

Corners is a board logic game for two people. Modern version games - on a regular chessboard 8x8 cells in size, on which the opponents arrange checkers in their houses in the lower left corner - 3 rows of 4 checkers. The goal of the game is to be the first to move all your checkers to the opponent's house. If the second player has finished rearranging his checkers on the same move as the opponent, a draw is counted.

Rules of the game. Opponents take turns. Only one checker can be moved per move. A checker can move in any direction (except diagonally) one cell or jump over another checker to the nearest empty cell. Moreover, if there is such an opportunity, the jump can be multiple, that is, a checker can jump over several checkers at once.
The game is considered finished if:
1) one of the players moved all his checkers to the opponent's house before him - this is a victory;
2) if a player has several of his checkers in his home, and he has already made more than 40 moves - this is a defeat;
3) if the player brought his checker back to his home after 40 moves - this is also a defeat.
Rules 2 and 3 exist to ensure that players do not try to block the opponent's checkers on the fields in their home.

In this game your checkers are white. To make a move, click on a checker (it will turn yellow) and then on the cell to which you want to move this checker. Your computer opponent keeps a record of all moves in a text box below the board, and also reports any problems that occur (for example, when you try to make an illegal move). If you change your mind about moving this checker, click on it again with the mouse.

Your comments:

2017-12-12 12:13:04

The toy is simple ❤ԅ

Orange

2017-12-03 13:55:46

Very cool! It’s a pity that sometimes you don’t see how your opponent moves, but you see his result.

2017-11-29 23:18:25

let's play

Up